Followers

Monday, March 2, 2009

Waiting for airplane to Montreal

I don't have much time to paint for myself, so I thought I'd put my half asleep early morning coffee lacking coma to good use... Airport very speedies.



Wednesday, February 25, 2009

Steambot Interview!

Preceding the release of our book mid march, here is a very laid back interview the team decided to post. We hope it will give an insight on who we are, why we originally created Exodyssey, and also demonstrates some of the way we work.

Friday, January 16, 2009

L.A land!


Working like crazy, but also enjoying the sun, the beach, cycling, Snowboarding and other L.A fun stuff to do! I hate the driving, but I am spoiled as I do not really have to experience the highways much...
So far the experience here has been pretty amazing, and a nice change from videogames after almost 14 years. I have met a bunch of artists, amazingly talented which helped me feel at home here, even for a frenchie :) Thanks to all of you, you know who you are.

I had not lived close to the sea since I left my hometown in Montpellier France many years ago, and it feels like it was not that long ago, although the grey hair prove me wrong... I send a thought to all my friends in Montreal, France, Austin, Dallas: happy new year to everyone! I miss y'all!

Thursday, December 18, 2008

Crusader character

More character sketches, getting ready for xmas.




Saturday, December 6, 2008

Anaglyphic Speedpainting!

Probably one of the first "Anaglyphic digital speedpaintings" ever posted :)
For your viewing pleasure.
Right eye blue, left eye red.

Engineer Character


Originally developed for a project in Austin at Spacetime Studios. Currently the project is on pause. Hopefully the team will get it revived sometime soon. For the time being I will be posting some of the concept assets that have already been released to the public on their website, starting with the engineer character.





exodyssey SPEEDPAINT

This is a speedy I had been wanting to do for a while. Our hero Harry, going out of his apartment, aboard his weird low-hi tech vehicle. For this one, I already had cooked the composition in my head (all tended to push towards the vehicle), by thinking of these old "new york" style back-alleys, dirty and polluted, but pushed further in the future. At that point, the style of Steambot's universe take on earth has been very well established by the team, so it is a real pleasure to develop more and add to that world.